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From Henry's personal library
Showing below up to 50 results in range #51 to #100.
- Change is good... and frightening (02:17, 13 February 2025)
- Listen to dissenting voices (02:18, 13 February 2025)
- Allow your players to have a sense of ownership (14:27, 14 February 2025)
- Paths outside the player's view (16:21, 14 February 2025)
- Setembro amarelo (prevenção ao suicídio) (14:48, 20 February 2025)
- São os transtornos mentais biológicos ou contextuais? (14:49, 20 February 2025)
- Narcissism and suicide (15:26, 20 February 2025)
- Errors and learning (15:33, 20 February 2025)
- Technical side (15:45, 20 February 2025)
- Storytelling (15:50, 20 February 2025)
- Cultural references (15:50, 20 February 2025)
- Fighting against human nature is a losing battle (15:52, 20 February 2025)
- Understand what emotion your game is trying to evoke (15:52, 20 February 2025)
- Don't design to prove you can do something (15:54, 20 February 2025)
- Everything affects everything (16:02, 20 February 2025)
- Listen to the uninvested (16:02, 20 February 2025)
- Stop trying to make the thing everyone else wants you to make. Make the thing you want to make. You're at you're best when you're passionate about what you're doing. Find your passion (16:04, 20 February 2025)
- Um exemplo de falso humilde (16:37, 20 February 2025)
- Arte de Ambientes x Design de Níveis x Escrever. O Ego me cegou (16:11, 22 February 2025)
- Narcisismo e suicídio (19:25, 22 February 2025)
- Meritocracy? Values, beliefs and deserving (02:30, 23 February 2025)
- Vida fácil? Essa é a verdadeira realidade de um milionário (03:50, 25 February 2025)
- Início e planejamento (01:07, 26 February 2025)
- Planta baixa (02:14, 26 February 2025)
- Texturas e iluminação (02:16, 26 February 2025)
- Good contrast (01:08, 27 February 2025)
- Bom contraste (01:26, 27 February 2025)
- Falta de contraste (01:53, 27 February 2025)
- Gameplay design (17:56, 27 February 2025)
- Good pathing (18:25, 27 February 2025)
- Confusing paths (20:39, 27 February 2025)
- Well made challenges (21:58, 27 February 2025)
- Obstáculos ou desafios incoerentes (22:05, 27 February 2025)
- Challenges lacking explanation (22:40, 27 February 2025)
- Bons exemplos de coerência e coesão (02:18, 28 February 2025)
- Terreno (02:32, 28 February 2025)
- Progressão e linearidade (02:33, 28 February 2025)
- Exemplos ruins (02:56, 28 February 2025)
- Erros e aprendizado (03:19, 28 February 2025)
- Iluminação ambiente (03:48, 28 February 2025)
- Reading Books (03:55, 28 February 2025)
- Pegue carona (14:18, 28 February 2025)
- The details are where the players fall in love with your game (14:33, 28 February 2025)
- Você não precisa mudar muito para mudar tudo (16:05, 28 February 2025)
- As restrições alimentam a criatividade (16:25, 28 February 2025)
- Todo set é o primeiro de alguém (16:37, 28 February 2025)
- Se o tema não for comum, não é o seu tema (16:38, 28 February 2025)
- Todas as lições estão ligadas (16:39, 28 February 2025)
- Tenha mais medo de entediar os seus jogadores do que de desafiá-los (16:41, 28 February 2025)
- Desenhe os componentes para o seu público-alvo (16:54, 28 February 2025)