List of level design references: Difference between revisions

From Henry's personal library
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= Books =
= Books =
 
* [https://www.amazon.com.br/Art-Game-Design-Lenses-Third/dp/1138632058/ref=sr_1_1?__mk_pt_BR=%C3%85M%C3%85%C5%BD%C3%95%C3%91&crid=2IQSRTQB7SVRA&dib=eyJ2IjoiMSJ9.3bv_KSlfpyXPUW1Bl4ei_mQIkAGaqBELEabhKTHIhrM7XQXHBehUaNoVIhzgR7586HYMl-GrP5MLoocBbl2OD-qtLcEfQdpigkHK0KWzC0-BK3sziNMvycuVLY1XKu0H-YAUTob6mc70eM9hkJIxsQJGnw4nfX5z9zg1xG9s8UWZYLejeMPG2ksZ3hHwjVQkXC4_EBf_HDoqz_6ZInD6OoxE1tZD53iP_GQS3CXC7eI.7yu9wXsoNp352Q60IgfdSGnVvHw4WBlZidzavq17aq4&dib_tag=se&keywords=The+Art+of+Game+Design&qid=1743390907&s=books&sprefix=the+art+of+game+design%2Cstripbooks%2C499&sr=1-1&ufe=app_do%3Aamzn1.fos.e05b01e0-91a7-477e-a514-15a32325a6d6 The Art of Game Design] - Jesse Schell
* [https://www.amazon.com.br/Game-Design-Workshop-Playcentric-Innovative/dp/1138098779 Game Design Workshop] - Trace Fullerton
* [https://www.amazon.com/Game-Balance-Brenda-Romero/dp/1498799574 Game Balance] - Ian Schreiber, Brenda Romero
* [https://www.amazon.com/Game-Balance-Brenda-Romero/dp/1498799574 Game Balance] - Ian Schreiber, Brenda Romero
* [https://www.amazon.com/Architectural-Approach-Level-Design-Second/dp/081536136X/ref=sr_1_1?dchild=1&keywords=level+design&qid=1632693392&s=books&sr=1-1 Architectural Approach to Level Design] - Christopher W. Totten
* [https://www.amazon.com/Architectural-Approach-Level-Design-Second/dp/081536136X/ref=sr_1_1?dchild=1&keywords=level+design&qid=1632693392&s=books&sr=1-1 Architectural Approach to Level Design] - Christopher W. Totten
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* [https://www.amazon.com/Level-Design-Concept-Theory-Practice/dp/1568813384/ref=sr_1_4?dchild=1&keywords=level+design&qid=1632694954&s=books&sr=1-4 Level Design: Concept, Theory, and Practice] - Rudolf Kremers
* [https://www.amazon.com/Level-Design-Concept-Theory-Practice/dp/1568813384/ref=sr_1_4?dchild=1&keywords=level+design&qid=1632694954&s=books&sr=1-4 Level Design: Concept, Theory, and Practice] - Rudolf Kremers
* [http://www.hourences.com/product/the-hows-and-whys-of-level-design-2/ The Hows and Whys of Level Design] - Sjoerd “Hourences” De Jong
* [http://www.hourences.com/product/the-hows-and-whys-of-level-design-2/ The Hows and Whys of Level Design] - Sjoerd “Hourences” De Jong
* [https://www.taylorfrancis.com/books/mono/10.1201/9781003275664/practical-guide-level-design-benjamin-bauer A Practical Guide to Level Design: From Theory to Practice, Diplomacy and Production] - Benjamin Bauer

Latest revision as of 03:15, 31 March 2025

Landmarks

Environmental storytelling

Guiding the player in the level

Architecture and design

Procedural world generation

Scale and proportion

Level design for multiplayer

Assorted

Platform Games

Books