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Created page with "= <center>Prey 2006</center> = <center>900px</center> In this part of the game the aliens have brought the bathroom from the beginning of the game to their space station. The game never explains what the aliens are doing with terrestrial stuff they have dragged aboard to their station. The whole plot is nonsense with mechanics that have no meaningful purpose. Weapons, enemies, environment, everything was merged together with no coherence a..." |
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In this part of the game the aliens have brought the bathroom from the beginning of the game to their space station. The game never explains what the aliens are doing with terrestrial stuff they have dragged aboard to their station. The whole plot is nonsense with mechanics that have no meaningful purpose. Weapons, enemies, environment, everything was merged together with no coherence at all. The only cohesion that the game shows is the lighting and the textures that convey a common alien theme from start to finish. The architecture is completely nonsense in all levels, with no care taken to build a meaningful place. At the end of the game the player finds a character that has died before and for some unexplained reason is seen alive again. | In this part of the game the aliens have brought the bathroom from the beginning of the game to their space station. The game never explains what the aliens are doing with terrestrial stuff they have dragged aboard to their station. The whole plot is nonsense with mechanics that have no meaningful purpose. Weapons, enemies, environment, everything was merged together with no coherence at all. The only cohesion that the game shows is the lighting and the textures that convey a common alien theme from start to finish. The architecture is completely nonsense in all levels, with no care taken to build a meaningful place. At the end of the game the player finds a character that has died before and for some unexplained reason is seen alive again. | ||
[[Category:Level_Design]] | |||
Latest revision as of 19:33, 7 November 2025
Prey 2006
In this part of the game the aliens have brought the bathroom from the beginning of the game to their space station. The game never explains what the aliens are doing with terrestrial stuff they have dragged aboard to their station. The whole plot is nonsense with mechanics that have no meaningful purpose. Weapons, enemies, environment, everything was merged together with no coherence at all. The only cohesion that the game shows is the lighting and the textures that convey a common alien theme from start to finish. The architecture is completely nonsense in all levels, with no care taken to build a meaningful place. At the end of the game the player finds a character that has died before and for some unexplained reason is seen alive again.