If you can do without it, do without it: Revision history

From Henry's personal library

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13 February 2025

  • curprev 01:3601:36, 13 February 2025 Wikiadmin talk contribs 6,441 bytes +6,441 Created page with "Mark teaches that designing a game is a game of resource management. You have limited resources and you have to make the best use of them to make the best possible product. Magic is already a complex game and if they make a set that is overly complicated the chances are that the players are going to turn away. They see this happening in prerelease events because players tend to avoid the cards with the highest count of words. They also notice that players like when cards..."